![]() This free Serjeants do not occupy population. Internally, the game keeps track of how many Town Centers you have so that, when you have created the allowed number of free Serjeants, the button will stop working. When you research it, an icon will appear in the Town Center allowing to create Serjeants at zero cost and zero time. First CrusadeFirst Crusade is the technology that creates free Serjeants in the Town Center. Sicilian units also gain armor in those class eswhenever they gain cavalry armor. Infantry (3) when researching Viking’s Chieftains.īohemian and Gurjara bonus damageThe additional damage dealt by Bohemian Spearmen and Gurjara camels to cavalry is handled through an additional cavalry armor classes.Genoese Crossbow (4) and Elite Genoese Crossbow (5).Eagle warrior (1) and Elite Eagle Warrior (1).Camel Scout (3), Camel Rider (4), Heavy Camel Rider (5) and Imperial Camel Rider (5).This way, other anti-cavalry units deal their remaining bonus damage through that class. Since other units like the camel, deal less bonus damage that may be negated by the increased cavalry armor, I have programed an extra armor class on Sicilian cavalry units. ![]() The values on the cavalry armor are based on the bonus damage dealt by spearmen. ![]() Plate Barding Armor (Imperial Age): Cavalry units gain +4 cavalry armor, for a total of 11.Chain Barding Armor (Castle Age): Cavalry units gain +2 cavalry armor, for a total of 7.Feudal Age: Cavalry units gain +5 cavalry armor for a total of 5.Feudal Age: Serjeants gain +3 unique unit armor, for a total of 3.Feudal Age: Spearmen units gain +1 spearmen armor, for a total of 1.Chain Mail Armor (Castle Age): Infantry units gain +3 infantry armor, for a total of 3.This is implemented this way since Sicilians don’t have Ring Archer Armor. Plate Barding Armor (Imperial Age): Cavalry archer units gain +4 cavalry armor, for a total of 11.Leather Archer Armor (Castle Age): Cavalry archer units gain +2 cavalry armor, for a total of 7.Leather Archer Armor (Castle Age): Cavalry Archer units gain +1 cavalry archer armor, for a total of 1.Feudal Age: Cavalry archer units gain +5 cavalry armor for a total of 5.Feudal Age: Cavalry Archer units gain +1 archer armor for a total of 1. ![]()
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